Each of the four levels represents one of the four bending arts, and each has four amulet pieces to be collected along with several power-ups and hidden items.Each level represents one of the four elements, and is themed after that nations architecture.Besides the amulet pieces, other collectible items exist within each level: keys, health potions, scrolls, and chests.Health potions will restore a set amount of Aangs health, while scrolls grant new abilities or strengthen Aangs attributes.
![]() Three types of keys, bronze, silver, and gold, open a corresponding chest. Bronze chests completely restore Aangs chi, while the silver and gold chests correspond with a bonus point counter that reduces over time: silver chests grant half of the bonus points, while gold grants all of them, and will also reset the bonus point counter to maximum. Each level has one gate key that opens up the level exit, while regular keys open gates that block off level paths. Hidden in one level is a special skeleton key, which can be used in any level to mimic the functions of all key types. Aang has an infinite amount of lives, but he can lose chi after being hit by firebender attacks or after falling from a high location. If Aang loses all his chi or falls into a gap, he will respawn either at the beginning of the level or at the last save point. ![]() Upon completing all four levels, another screen will pop up showing Aangs overall point totals. Some scrolls increase attributes, while others grant airbending skills. Aangs kite staff is also available, and is hidden in one of the levels. While the order of levels is not specifically dictated, each level requires the use of at least one special airbending skill to fully complete. Sprinting allows for faster movement and can fuel longer jumps. Flight is limited to certain takeoff points, which are identified in game.
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